﻿namespace = species_events

# Lunar Wolf Buff
species_events.0001 = {
    hidden = yes
	
	cooldown = { months = 4 }
	
	immediate = {
	    send_interface_message = {
			type = event_marshal_good
			title = species_lunar_wolf_decem_event.t
			desc = species_lunar_wolf_decem_event.desc
			left_icon = ROOT
			ROOT = {
			    add_character_modifier = {
			        modifier = moon_power_modifier
			        months = 2
		        }
			}
		}
    }  	
}

# Bandiccot female stats
species_events.0002 = {
    type = character_event
	hidden = yes
	
	immediate = {
		add_trait_xp = {
        trait = bandicoot
        value = 100
        }
    }
}

#Voirian pulse selector
species_events.0003 = {
	hidden = yes

    immediate = {
        if = {
            limit = {
                has_trait = backed_up
				is_female = yes
            }
			random_list = {
			    50 = {
			        trigger_event = { 
				        id = species_events.0004 #Pleasured minds
			        }
			    }
			    50 = {
			        trigger_event = { 
				        id = species_events.0015 #Glazed minds
			        }
			    }
		    }
        }
		else_if = {
            limit = {
                has_trait = milf
				is_female = yes
				NOT = { has_trait = backed_up }
            }
            trigger_event = { 
				id = species_events.0006 #New Minds
			}
        }
		else_if = {
            limit = {
				is_female = yes
				NOT = {
				    has_trait = backed_up
					has_trait = milf
				}
            }
            trigger_event = { 
				id = species_events.0007 #Toutched Minds
			}
        }
        else = {
            limit = {
                is_male = yes
            }
			trigger_event = { 
				id = species_events.0008 #Guarded Minds
			}
        }
    }
}

#Pleasured Minds
species_events.0004 = {
    type = character_event
	title = species_events.0004.title
	desc = species_events.0004.desc
	theme = realm
	override_background = { reference = vpress }
	
	trigger = {
		any_relation = {
			type = lover
			is_adult = yes
		}
	}
	
	immediate = {
	    save_scope_as = futa
	    random_relation = {
			type = lover
			limit = {
				is_adult = yes
			}
			save_scope_as = lover
		}
	}
	
	option = {
        name = species_accept.0004.a
		add_trait_xp = {
            trait = backed_up
            value = -30
        }
		add_stress = -20
		scope:lover = {
		    add_stress = -20
			add_opinion = {
				modifier = futa_happy.001
				target = ROOT
			}
			add_character_modifier = {
			    modifier = cum_overflow_modifier
			    months = 4
		    }
			trigger_event = {
			    id = futa_events.0005 #lover POV
		    }
		}
		if = {
			limit = {
				scope:lover = {
				    is_female = yes
					fertility > 0.95
				}
			}
			add_trait_xp = {
				trait = backed_up
				value = -45
			}
			trigger_event = {
				id = futa_events.0041 #Pregnancy
				days = { 2 5 }
			}
		}
		else_if = {
			limit = {
				AND = {
					scope:lover = {
					    is_female = yes
						fertility > 0.8
						fertility < 0.95
					}
				}
			}
			random_list = {
				10 = {
					add_trait_xp = {
						trait = backed_up
						value = -30
					}
				}
				90 = {
					add_trait_xp = {
						trait = backed_up
						value = -45
					}
					trigger_event = {
						id = futa_events.0041 #Pregnancy
						days = { 2 5 }
					}
				}
			}
		}
		else_if = {
			limit = {
				AND = {
					scope:lover = {
					    is_female = yes
						fertility > 0.6
						fertility < 0.8
					}
				}
			}
			random_list = {
				30 = {
					add_trait_xp = {
						trait = backed_up
						value = -30
					}
				}
				70 = {
					add_trait_xp = {
						trait = backed_up
						value = -45
					}
					trigger_event = {
						id = futa_events.0041 #Pregnancy
						days = { 2 5 }
					}
				}
			}
		}
		else_if = {
			limit = {
				AND = {
					scope:lover = {
					    is_female = yes
						fertility > 0.4
						fertility < 0.6
					}
				}
			}
			random_list = {
				50 = {
					add_trait_xp = {
						trait = backed_up
						value = -30
					}
				}
				50 = {
					add_trait_xp = {
						trait = backed_up
						value = -45
					}
					trigger_event = {
						id = futa_events.0041 #Pregnancy
						days = { 2 5 }
					}
				}
			}
		}
		else_if = {
			limit = {
				AND = {
					scope:lover = {
					    is_female = yes
						fertility > 0.2
						fertility < 0.4
					}
				}
			}
			random_list = {
				70 = {
					add_trait_xp = {
						trait = backed_up
						value = -30
					}
				}
				30 = {
					add_trait_xp = {
						trait = backed_up
						value = -45
					}
					trigger_event = {
						id = futa_events.0041 #Pregnancy
						days = { 2 5 }
					}
				}
			}
		}
		else_if = {
			limit = {
				AND = {
					scope:lover = {
					    is_female = yes
						fertility > 0
						fertility < 0.2
					}
				}
			}
			random_list = {
				90 = {
					add_trait_xp = {
						trait = backed_up
						value = -30
					}
				}
				10 = {
					add_trait_xp = {
						trait = backed_up
						value = -45
					}
					trigger_event = {
						id = futa_events.0041 #Pregnancy
						days = { 2 5 }
					}
				}
			}
		}
		else = {
			add_trait_xp = {
				trait = backed_up
				value = -45
			}
		}
    }
}

#Pleasured Minds - lover POV
species_events.0005 = {
    type = character_event
	title = species_events.0005.title
	desc = species_events.0005.desc
	theme = realm
	override_background = { reference = vpress }
	
	option = {
        name = species_accept.0005.a
		if = {
			limit = {
				has_trait = backed_up
			}
			add_trait_xp = {
				trait = backed_up
				value = -25
			}
		}
    }
}

#New Minds
species_events.0006 = {
    type = character_event
	title = species_events.0006.title
	desc = species_events.0006.desc
	theme = realm
	override_background = { reference = nmd }
	
	cooldown = { months = 5 }
	
	trigger = {
		has_trait = pregnant
	}
	
	option = {
        name = species_accept.0006.a
		add_stress = -30
    }
}

#Touched Minds
species_events.0007 = {
    type = character_event
	title = species_events.0007.title
	desc = species_events.0007.desc
	theme = realm
	override_background = { reference = tmd }
	
	trigger = {
		any_relation = {
			type = lover
			is_adult = yes
		}
	}
	
	immediate = {
	    save_scope_as = main
	    random_relation = {
			type = lover
			limit = {
				is_adult = yes
			}
			save_scope_as = lover
		}
	}
	
	option = {
        name = species_accept.0007.a
		add_stress = -40
		scope:lover = {
		    add_stress = -40
			send_interface_message = {
			    type = event_marshal_good #event_generic_good_with_text
			    title = species_vorian_mind_event.t
			    desc = species_vorian_mind_event.desc
			    left_icon = scope:main
		    }
		}
    }
}

#Guarded Minds
species_events.0008 = {
    type = character_event
	title = species_events.0008.title
	desc = species_events.0008.desc
	theme = realm
	override_background = { reference = tmd }
	
	trigger = {
		any_relation = {
			type = lover
			is_adult = yes
		}
	}
	
	immediate = {
	    save_scope_as = main
	    random_relation = {
			type = lover
			limit = {
				is_adult = yes
			}
			save_scope_as = lover
		}
	}
	
	option = {
        name = species_accept.0008.a
		add_character_modifier = {
			modifier = focused_elsewhere_modifier
			months = 8
		}
		scope:lover = {
		    add_character_modifier = {
			    modifier = guardian_angel_modifier
			    months = 8
		    }
			send_interface_message = {
			    type = event_generic_good_with_text
			    title = species_vorian_guard_event.t
			    desc = species_vorian_guard_event.desc
			    left_icon = scope:main
		    }
		}
    }
}

#Bunnies Heat Targeter
species_events.0009 = {
	hidden = yes

    immediate = {
	    create_character = {
				gender = male
				save_scope_as = rev
				age = 29
				location = root.location
				name = "Bunnie Reveler"

				dynasty = none
				trait = bunnies
				trait = bunnies_reveler
				trait = fecund
				trait = gregarious
				trait = lustful
				trait = brave
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}		
			hidden_effect = {
				scope:rev = {
					set_ethnicity = bunnies_ethnicity
					remove_trait = scaly
					remove_trait = clubfooted
					remove_trait = dwarf
					remove_trait = hunchbacked
					remove_trait = spindly
					remove_trait = albino
					remove_trait = infertile
					remove_trait = wheezing
					remove_trait = bleeder
					remove_trait = depressed_genetic
					remove_trait = depressed_1
					remove_trait = lunatic_genetic
					remove_trait = lunatic_1
					remove_trait = possessed_genetic
					remove_trait = possessed_1
					remove_trait = lisping
					remove_trait = stuttering
					remove_trait = beauty_bad_1
					remove_trait = beauty_bad_2
					remove_trait = beauty_bad_3
					remove_trait = intellect_bad_1
					remove_trait = intellect_bad_2
					remove_trait = intellect_bad_3
					remove_trait = physique_bad_1
					remove_trait = physique_bad_2
					remove_trait = physique_bad_3
				}
			}
			
		if = {
			limit = {
				any_courtier_or_guest = {
					NOR = {
						this = root
					}
					is_adult = yes
				}
			}
			random_courtier_or_guest = {
				limit = {
					NOR = {
						this = root
					}
					is_adult = yes
				}
				save_scope_as = target
			}
		}
		else = {
		    save_scope_as = target
		}
			
        random_list = {
			80 = {
				trigger_event = {
					id = species_events.0010 #courtier target
				}
			}
			20 = {
			    trigger_event = {
					id = species_events.0011 #target you
				}
			}
		}
    }
}

# Bunnies Heat Courtier
species_events.0010 = {
    hidden = yes
	
	immediate = {
	    send_interface_message = {
			type =  event_marshal_good	
			title = species_bunnies_heat_event.t
			desc = species_bunnies_heat_event.desc
			left_icon = scope:target
			right_icon = scope:rev
			scope:target = {
			    had_sex_with_effect = {
				    CHARACTER = scope:rev
				    PREGNANCY_CHANCE = 80 
			    }
			}
			scope:rev = { silent_disappearance_effect = yes }
		}
    }  	
}

# Bunnies Heat You
species_events.0011 = {
    hidden = yes
	
	immediate = {
	    send_interface_message = {
			type =  event_marshal_good
			title = species_bunnies_heat_you_event.t
			desc = species_bunnies_heat_you_event.desc
			left_icon = ROOT
			right_icon = scope:rev
			ROOT = {
			    had_sex_with_effect = {
				    CHARACTER = scope:rev
				    PREGNANCY_CHANCE = 80 
			    }
			}
			scope:rev = { silent_disappearance_effect = yes }
		}
    }  	
}

#Gem hunt
species_events.0012 = {
    type = character_event
	title = species_events.0012.title
	desc = species_events.0012.desc
	theme = realm
	override_background = { reference = gem1 }
	
	cooldown = { months = 3 }
	
	trigger = {
		var:gem_score < 7
		NOT = { has_character_modifier = gem_powered_modifier }
	}
	
	option = {
        name = species_accept.0012.a
		random_list = {
			40 = {
				trigger_event = {
					id = species_events.0013 #Gem lost
				}
			}
			10 = {
			    add_prowess_skill = 1
			}
			10 = {
			    add_martial_skill = 1
			}
			10 = {
			    add_stewardship_skill = 1
			}
			10 = {
			    add_intrigue_skill = 1
			}
			10 = {
			    add_diplomacy_skill = 1
			}
			10 = {
			    add_learning_skill = 1
			}
		}
		
		if = {
			limit = {
				has_variable = gem_score
			}
			change_variable = {
				name = gem_score
				add = 1
			}
		}
		else_if = {
			limit = {
				NOT = { has_variable = gem_score }
			}
			set_variable = {
				name = gem_score
				value = 1
			}
		}
    }
}

#Gem hunt - lost
species_events.0013 = {
    type = character_event
	title = species_events.0013.title
	desc = species_events.0013.desc
	theme = realm
	override_background = { reference = gem2 }
	
	option = {
        name = species_accept.0013.a
		add_stress = 20
    }
}

#Gem Forge
species_events.0014 = {
    type = character_event
	title = species_events.0014.title
	desc = species_events.0014.desc
	theme = realm
	override_background = { reference = gem3 }
	
	immediate = {
	    set_variable = {
			name = gem_score
			value = 1
		}
    }  	
	
	option = {
        name = species_accept.0014.a
		random_list = {
			25 = {
			    add_gold = 100
			}
			25 = {
			    add_gold = 125
			}
			25 = {
			    add_gold = 150
			}
			25 = {
			    add_gold = 175
			}
		}
    }
	
	option = {
        name = species_accept.0014.b
		add_character_modifier = {
			modifier = gem_powered_modifier
			years = 2
		}
    }
}

#Glazed Minds
species_events.0015 = {
    type = character_event
	title = species_events.0015.title
	desc = species_events.0015.desc
	theme = realm
	override_background = { reference = vsplat }
	
	trigger = {
		any_relation = {
			type = lover
			is_adult = yes
		}
	}
	
	immediate = {
	    save_scope_as = futa
	    random_relation = {
			type = lover
			limit = {
				is_adult = yes
			}
			save_scope_as = lover
		}
	}
	
	option = {
        name = species_accept.0015.a
		add_trait_xp = {
            trait = backed_up
            value = -5
        }
		add_stress = -10
		scope:lover = {
		    add_opinion = {
				modifier = futa_happy.001
				target = ROOT
			}
			trigger_event = {
			    id = futa_events.0016 #lover POV
		    }
		}
    }
}

#Glazed Minds - Lover POV
species_events.0016 = {
    type = character_event
	title = species_events.0016.title
	desc = species_events.0016.desc
	theme = realm
	override_background = { reference = vsplat }
	
	option = {
        name = species_accept.0016.a
		add_character_modifier = {
			modifier = cum_stain_modifier
			months = 4
		}
		if = {
			limit = {
				has_trait = backed_up
			}
			add_trait_xp = {
				trait = backed_up
				value = -35
			}
		}
    }
}

#Wumpa Festival
species_events.0017 = {
    type = character_event
	title = species_events.0017.title
	desc = species_events.0017.desc
	theme = realm
	override_background = { reference = wump }
	
	option = {
        name = species_accept.0017.a
		add_stress = -10
		add_character_modifier = {
			modifier = wumpa_festival_modifier
			months = 12
		}
    }
}

#Sophita Start
species_events.0018 = {
    type = character_event
	title = species_events.0018.title
	desc = species_events.0018.desc
	theme = realm
	
	left_portrait = {
 		character = ROOT
		animation = personality_content
	}
	
	immediate = {
	    trigger_event = {
			id = species_events.0022 #A moment in History
			years = 1
		}
		trigger_event = {
			id = species_events.0026 #Mind of the Cabal
			years = 3
		}
	}
	
	option = {
        name = species_accept.0018.a
		create_maa_regiment = {
			type = bunnie_revelers
			size = 2
			check_can_recruit = no
		}
    }
	
	option = {
        name = species_accept.0018.b
		add_character_modifier = {
			modifier = breeding_focus_modifier
			years = 31
		}
    }
	
	option = {
        name = species_accept.0018.c
		add_character_modifier = {
			modifier = cunning_schemes_modifier
			years = 31
		}
    }
}

#Sophita Manage Decision
species_events.0019 = {
    type = character_event
	title = species_events.0019.title
	desc = species_events.0019.desc
	theme = realm
	override_background = { reference = sophita1 }
	
	immediate = {
	    random_courtier_or_guest = {
		    limit = {
			    has_character_modifier = paltrea_modifier
				is_adult = yes
			}
			save_scope_as = paltrea
		}
	}
	
	#Arrange Family Breeding
	option = {
        name = species_accept.0019.a
		trigger = {
		    custom_tooltip = {
			text = species_accept.0019.a.tt
		        any_courtier = {
			        count >= 2
				    NOT = { has_character_modifier = sophita_modifier }
				    is_adult = yes
				    dynasty = ROOT.dynasty
			    }
			}
		}
		show_as_unavailable = { always = yes }
		trigger_event = {
			id = species_events.0020 #Demand Breeding
		}
    }
	
	#Booty Call
	option = {
        name = species_accept.0019.c
		trigger = {
		    custom_tooltip = {
			    text = cooldown_text
				#NOT = {
			        #has_variable = cooldown_variable
			    #}
			}
			any_courtier = {
			    has_character_modifier = paltrea_modifier
				is_adult = yes
			}
		}
		show_as_unavailable = {
			has_variable = cooldown_variable
		}
		trigger_event = {
			id = species_events.0038 #Oral Paltrea
		}
		set_variable = {
		    name = cooldown_variable
			years = 1
		}
    }
	
	option = {
	    name = species_accept.0019.b
	}
}

#Sophita Order Breeding
species_events.0020 = {
    type = character_event
	title = species_events.0020.title
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					scope:futa = { has_trait = backed_up }
					scope:lover = { has_trait = backed_up }
				} 
				desc = species_events.0020.futaxfuta.desc
			}
			triggered_desc = {
				trigger = {
					scope:futa = { has_trait = backed_up }
					scope:lover = { is_female = yes }
				} 
				desc = species_events.0020.futaxfemale.desc
			}
			triggered_desc = {
				trigger = {
					scope:futa = { is_male = yes }
					scope:lover = { has_trait = backed_up }
				} 
				desc = species_events.0020.malexfuta.desc
			}
			triggered_desc = {
				trigger = {
					scope:futa = { is_male = yes }
					scope:lover = { is_female = yes }
				} 
				desc = species_events.0020.malexfemale.desc
			}
		}
	}
	theme = realm
	override_background = { reference = sophita_dynast_breed }
	
	immediate = {
	    random_courtier_or_guest = {
		    limit = {
			    dynasty = ROOT.dynasty
				is_adult = yes
			}
			save_scope_as = futa
		}
		random_courtier_or_guest = {
		    limit = {
			    dynasty = ROOT.dynasty
				is_adult = yes
				NOT = { this = scope:futa }
			}
			save_scope_as = lover
		}
	}
	
	
	option = {
        name = species_accept.0020.a
		trigger = {
		    scope:futa = {
			    OR = {
				    is_male = yes
					has_trait = backed_up
				}
			}
		}
		if = {
		    limit = {
		        scope:futa = {
			        has_trait = backed_up
			    }
			    scope:lover = {
			        has_trait = backed_up
			    }
			}
			futa_sex_effect_pregnancy = {
			    RECEIVER = scope:lover
			    XP_LOSS_PREGNANCY = 35
			    XP_LOSS_NON_PREGNANCY = 40
			    STRESS_GIVER = minor_stress_impact_loss
			    STRESS_TAKER = minor_stress_impact_loss
		    }
		}
		else_if = {
		    limit = {
		        scope:futa = {
			        has_trait = backed_up
			    }
			    scope:lover = {
			        is_female = yes
			    }
			}
			futa_sex_effect_pregnancy = {
			    RECEIVER = scope:lover
			    XP_LOSS_PREGNANCY = 35
			    XP_LOSS_NON_PREGNANCY = 40
			    STRESS_GIVER = minor_stress_impact_loss
			    STRESS_TAKER = minor_stress_impact_loss
		    }
		}
		else_if = {
		    limit = {
		        scope:futa = {
			        is_male = yes
			    }
			    scope:lover = {
			        has_trait = backed_up
			    }
			}
			scope:futa = {
			    had_sex_with_effect = {
				    CHARACTER = scope:lover
				    PREGNANCY_CHANCE = 69 
			    }
				add_stress = -27
			}
			scope:lover = {
			    add_trait_xp = {
                    trait = backed_up
                    value = -30
                }
				add_stress = -27
			}
		}
		else_if = {
		    limit = {
		        scope:futa = {
			        is_male = yes
			    }
			    scope:lover = {
			        is_female = yes
			    }
			}
			scope:futa = {
			    had_sex_with_effect = {
				    CHARACTER = scope:lover
				    PREGNANCY_CHANCE = 69 
			    }
				add_stress = -27
			}
			scope:lover = {
				add_stress = -27
			}
		}
		add_trait_xp = {
            trait = backed_up
            value = 30
        }
		random_list = {
		    33 = {
			    scope:futa = {
				    set_relation_lover = scope:lover
				}
			}
			67 = {
			}
		}
		if = {
		    limit = {
			    has_trait = backed_up
				has_trait_xp = {
					trait = backed_up
					value >= 75
				}
			}
			trigger_event = {
			    id = species_events.0021 #Sophita Climax
		    }
		}
    }
	
	option = {
        name = species_accept.0020.b
    }
}

#Sophita Ordered Climax
species_events.0021 = {
    type = character_event
	title = species_events.0021.title
	desc = species_events.0021.desc
	theme = realm
	override_background = { reference = sophita4 }
	
	option = {
        name = species_accept.0021.a
		add_trait_xp = {
            trait = backed_up
            value = 20
        }
    }
}

#A moment in History
species_events.0022 = {
    type = character_event
	title = species_events.0022.title
	desc = species_events.0022.desc
	theme = realm
	
	trigger = {
	    any_courtier_or_guest = {
		    has_character_flag = frazzel_flag
			is_alive = yes
		}
	}
	
	left_portrait = {
 		character = ROOT
		animation = personality_content
	}
	
	right_portrait = {
 		character = scope:daughter
		animation = personality_content
	}
	
	immediate = {
	    random_courtier_or_guest = {
			limit = {
				has_character_flag = frazzel_flag
			}
			save_scope_as = daughter
		}
		trigger_event = {
			id = species_events.0025 #Springing to Action
			years = 1
		}
	}
	
	option = {
        name = species_accept.0022.a
		trigger_event = {
			id = species_events.0023 #Crush
		}
    }
	
	option = {
        name = species_accept.0022.b
		trigger_event = {
			id = species_events.0024 #hide
		}
    }
}

#A moment in History - Crush
species_events.0023 = {
    type = character_event
	title = species_events.0023.title
	desc = species_events.0023.desc
	theme = realm
	
	left_portrait = {
 		character = ROOT
		animation = personality_content
	}
	
	right_portrait = {
 		character = scope:daughter
		animation = personality_content
	}
	
	option = {
        name = species_accept.0023.a
		scope:daughter = {
		    add_character_modifier = {
			    modifier = defend_family_modifier
		    }
		}
    }
}

#A moment in History - Hide
species_events.0024 = {
    type = character_event
	title = species_events.0024.title
	desc = species_events.0024.desc
	theme = realm
	
	left_portrait = {
 		character = ROOT
		animation = personality_content
	}
	
	right_portrait = {
 		character = scope:daughter
		animation = personality_content
	}
	
	option = {
        name = species_accept.0024.a
		scope:daughter = {
		    add_character_modifier = {
			    modifier = secret_family_modifier
		    }
		}
    }
}

#Springing to Action
species_events.0025 = {
    type = character_event
	title = species_events.0025.title
	desc = species_events.0025.desc
	theme = realm
	
	trigger = {
	    any_courtier_or_guest = {
		    has_character_flag = lola_flag
			is_alive = yes
		}
	}
	
	left_portrait = {
 		character = ROOT
		animation = personality_content
	}
	
	right_portrait = {
 		character = scope:kid
		animation = personality_content
	}
	
	immediate = {
	    random_courtier_or_guest = {
			limit = {
				has_character_flag = lola_flag
			}
			save_scope_as = kid
		}
	}
	
	option = {
        name = species_accept.0025.a
		add_character_flag = ebon_legacy_flag #Might make a Global Variable
    }
}

#Mind of the Cabal
species_events.0026 = {
    type = character_event
	title = species_events.0026.title
	desc = species_events.0026.desc
	theme = realm
	override_background = { reference = clearing2 }
	
	left_portrait = {
 		character = ROOT
		animation = personality_content
	}
	
	right_portrait = {
 		character = scope:paltrea
		animation = personality_content
	}
	
	immediate = {
	    create_character = {
				gender = female
				save_scope_as = paltrea
				age = 27
				location = root.location
				name = "Paltrea"

				dynasty = none
				trait = bunnies
				trait = fecund
				trait = intellect_good_2
				trait = ambitious
				trait = arrogant
				trait = diligent
				trait = scholar
				trait = tits_big_good_1
				random_traits = no
				martial = 5
	            diplomacy = 14
	            intrigue = 16
	            stewardship = 12
	            learning = 27
	            prowess = 4
				faith = root.faith
				culture = root.culture
			}		
			hidden_effect = {
				scope:paltrea = {
					set_ethnicity = bunnies_ethnicity
					set_sexuality = bisexual
					add_character_modifier = paltrea_modifier
					remove_trait = scaly
					remove_trait = clubfooted
					remove_trait = dwarf
					remove_trait = hunchbacked
					remove_trait = spindly
					remove_trait = albino
					remove_trait = infertile
					remove_trait = wheezing
					remove_trait = bleeder
					remove_trait = depressed_genetic
					remove_trait = depressed_1
					remove_trait = lunatic_genetic
					remove_trait = lunatic_1
					remove_trait = possessed_genetic
					remove_trait = possessed_1
					remove_trait = lisping
					remove_trait = stuttering
					remove_trait = beauty_bad_1
					remove_trait = beauty_bad_2
					remove_trait = beauty_bad_3
					remove_trait = intellect_bad_1
					remove_trait = intellect_bad_2
					remove_trait = intellect_bad_3
					remove_trait = physique_bad_1
					remove_trait = physique_bad_2
					remove_trait = physique_bad_3
				}
			}
	}
	
	option = {
        name = species_accept.0026.a
		add_courtier = scope:paltrea
		#Opinion Gain
		#Trigger the paltrea events here
		trigger_event = {
			id = species_events.0044 #Hoppin Ahead
			months = 6
		}
    }
	
	option = {
        name = species_accept.0026.b
		scope:paltrea = { silent_disappearance_effect = yes }
		add_character_flag = paltrea_rejected #For future content
    }
	
	option = {
        name = species_accept.0026.c
		trigger_event = {
			id = species_events.0027 #Sex Mini Game Start
		}
    }
}

#Sex Mini Game Start
species_events.0027 = {
    type = character_event
	title = species_events.0027.title
	desc = species_events.0027.desc
	theme = realm
	override_background = { reference = paltrea1 }
	
	immediate = {
	    scope:paltrea = {
		    set_variable = {	#This tracks progression
			    name = sex_progress
			    value = 0
		    }
		}
	}
	
	option = {
        name = species_accept.0027.a
		#Boost Opinion
		#Gain Backed Up
		trigger_event = {
			id = species_events.0028 #Admire her figure
		}
    }
	
	option = {
        name = species_accept.0027.b
		#Boost Submissive Var
		trigger_event = {
			id = species_events.0031 #Spank That ass
		}
    }
	
	option = {
        name = species_accept.0027.c
		#Gain Backed Up
		#Raise climax by a lot
		trigger_event = {
			id = species_events.0034 #Rub Her pussy
		}
    }
	
	option = {
        name = species_accept.0027.d
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		trigger_event = {
			id = species_events.0036 #Pull out your cock
		}
    }
}

#Sex Mini Admire V1
species_events.0028 = {
    type = character_event
	title = species_events.0028.title
	desc = {
	    desc = species_events.0028.desc
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:sex_progress >= 6
				}
			}
			desc = species_events.0028.r1.desc
		}
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:sex_progress = 5
				}
			}
			desc = species_events.0028.r2.desc
		}
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			desc = species_events.0028.s1.desc
		}
	}
	theme = realm
	override_background = { reference = paltrea_s1 }
	
	immediate = {
		add_trait_xp = {
        trait = backed_up
        value = 3
        }
		
		scope:paltrea = {
		    change_variable = {	#This tracks progression
			    name = sex_progress
			    add = 1
		    }
		}
    }
	
	option = {
        name = species_accept.0028.a
		#Boost Opinion
		#Gain Backed Up
		trigger_event = {
			id = species_events.0029 #Admire her figure V2
		}
    }
	
	option = {
        name = species_accept.0028.b
		#Boost Submissive Var
		if = {
		    limit = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			trigger_event = {
			    id = species_events.0033 #Spank That ass V3
		    }
		}
		else_if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0032 #Spank That ass V2
		    }
		}
		else_if = {
			trigger_event = {
			    id = species_events.0031 #Spank That ass
		    }
		}
    }
	
	option = {
        name = species_accept.0028.c
		#Gain Backed Up
		#Raise climax by a lot
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0035 #Rub Her pussy V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0034 #Rub Her pussy
		    }
		}
    }
	
	option = {
        name = species_accept.0028.d
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		trigger_event = {
			id = species_events.0036 #Pull out your cock
		}
    }
}

#Sex Mini Admire V2
species_events.0029 = {
    type = character_event
	title = species_events.0029.title
	desc = {
	    desc = species_events.0029.desc
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			desc = species_events.0029.s1.desc
		}
	}
	theme = realm
	override_background = { reference = paltrea_s2 }
	
	immediate = {
		add_trait_xp = {
        trait = backed_up
        value = 7
        }
		
		scope:paltrea = {
		    change_variable = {	#This tracks progression
			    name = sex_progress
			    add = 1
		    }
		}
    }
	
	option = {
	    trigger = {
		    scope:paltrea = {
			    NOT = { has_character_flag = admired_flag }
			}
		}
        name = species_accept.0029.a
		#Boost Opinion
		#Gain Backed Up
		trigger_event = {
			id = species_events.0030 #Admire her figure V3
		}
    }
	
	option = {
        name = species_accept.0029.b
		#Boost Submissive Var
		if = {
		    limit = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			trigger_event = {
			    id = species_events.0033 #Spank That ass V3
		    }
		}
		else_if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0032 #Spank That ass V2
		    }
		}
		else_if = {
			trigger_event = {
			    id = species_events.0031 #Spank That ass
		    }
		}
    }
	
	option = {
        name = species_accept.0029.c
		#Gain Backed Up
		#Raise climax by a lot
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0035 #Rub Her pussy V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0034 #Rub Her pussy
		    }
		}
    }
	
	option = {
        name = species_accept.0029.d
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		trigger_event = {
			id = species_events.0036 #Pull out your cock
		}
    }
}

#Sex Mini Admire V3
species_events.0030 = {
    type = character_event
	title = species_events.0030.title
	desc = species_events.0030.desc
	theme = realm
	override_background = { reference = paltrea_s3 }
	
	immediate = {
		add_trait_xp = {
        trait = backed_up
        value = 12
        }
		
		scope:paltrea = {
		    change_variable = {	#This tracks progression
			    name = sex_progress
			    add = 1
		    }
			
			add_opinion = {
				modifier = species_impressed
				opinion = -10
				target = root
			}
			
			add_character_flag = admired_flag #blocks this path
		}
    }
	
	option = {
        name = species_accept.0030.a
		#Boost Submissive Var
		if = {
		    limit = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			trigger_event = {
			    id = species_events.0033 #Spank That ass V3
		    }
		}
		else_if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0032 #Spank That ass V2
		    }
		}
		else_if = {
			trigger_event = {
			    id = species_events.0031 #Spank That ass
		    }
		}
    }
	
	option = {
        name = species_accept.0030.b
		#Gain Backed Up
		#Raise climax by a lot
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0035 #Rub Her pussy V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0034 #Rub Her pussy
		    }
		}
    }
	
	option = {
        name = species_accept.0030.c
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		trigger_event = {
			id = species_events.0036 #Pull out your cock
		}
    }
}

#Sex Mini Spank V1
species_events.0031 = {
    type = character_event
	title = species_events.0031.title
	desc = species_events.0031.desc
	theme = realm
	override_background = { reference = paltrea_s4 }
	
	immediate = {
		scope:paltrea = {
		    change_variable = {	#This tracks progression
			    name = sex_progress
			    add = 1
		    }
			
			if = {
			    limit = {
				    has_variable = paltrea_submissive
				}
				change_variable = {
				    name = paltrea_submissive
					add = 1
				}
			}
			else_if = {
				set_variable = {
				    name = paltrea_submissive
					value = 1
				}
			}
			
			if = {
			    limit = {
				    has_variable = spank_pain
				}
				change_variable = {
				    name = spank_pain
					add = 1
				}
			}
			else_if = {
				set_variable = {
				    name = spank_pain
					value = 1
				}
			}
		}
		
		random_list = {
		    33 = {
			    custom_tooltip = {
				    text = s4_flavour.tt
				}
			}
			67 = {
			}
		}
    }
	
	option = {
	    trigger = {
		    scope:paltrea = {
			    NOT = { has_character_flag = admired_flag }
			}
		}
        name = species_accept.0031.a
		#Boost Opinion
		#Gain Backed Up
		trigger_event = {
			id = species_events.0028 #Admire her figure V1
		}
    }
	
	option = {
        name = species_accept.0031.b
		#Boost Submissive Var
		if = {
		    limit = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			trigger_event = {
			    id = species_events.0033 #Spank That ass V3
		    }
		}
		else_if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0032 #Spank That ass V2
		    }
		}
		else_if = {
			trigger_event = {
			    id = species_events.0031 #Spank That ass
		    }
		}
    }
	
	option = {
        name = species_accept.0031.c
		#Gain Backed Up
		#Raise climax by a lot
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0035 #Rub Her pussy V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0034 #Rub Her pussy
		    }
		}
    }
	
	option = {
        name = species_accept.0031.d
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		trigger_event = {
			id = species_events.0036 #Pull out your cock
		}
    }
}

#Sex Mini Spank V2
species_events.0032 = {
    type = character_event
	title = species_events.0032.title
	desc = species_events.0032.desc
	theme = realm
	override_background = { reference = paltrea_s5 }
	
	immediate = {
		scope:paltrea = {
		    change_variable = {	#This tracks progression
			    name = sex_progress
			    add = 1
		    }
			
			add_opinion = {
				modifier = species_excited
				opinion = 12
				target = ROOT
			}
			
			if = {
			    limit = {
				    has_variable = paltrea_submissive
				}
				change_variable = {
				    name = paltrea_submissive
					add = 2
				}
			}
			else_if = {
				set_variable = {
				    name = paltrea_submissive
					value = 2
				}
			}
		}
    }
	
	option = {
        name = species_accept.0032.a
		add_courtier = scope:paltrea
		scope:paltrea = {
		    remove_variable = spank_pain
			remove_variable = sex_progress
			remove_character_flag = admired_flag
		}
		trigger_event = {
			id = species_events.0044 #Hoppin Ahead
			months = 6
		}
    }
}

#Sex Mini Spank V3
species_events.0033 = {
    type = character_event
	title = species_events.0033.title
	desc = species_events.0033.desc
	theme = realm
	override_background = { reference = paltrea_s6 }
	
	immediate = {
		scope:paltrea = {
		
		    add_opinion = {
				modifier = species_repulsed
				opinion = -15
				target = ROOT
			}
			
			if = {
			    limit = {
				    has_variable = spank_pain
				}
				change_variable = {
				    name = spank_pain
					add = 1
				}
			}
			else_if = {
				set_variable = {
				    name = spank_pain
					value = 1
				}
			}
		}
    }
	
	option = {
	    trigger = {
		    scope:paltrea = {
			    NOT = { has_character_flag = admired_flag }
			}
		}
        name = species_accept.0033.a
		#Boost Opinion
		#Gain Backed Up
		trigger_event = {
			id = species_events.0028 #Admire her figure V1
		}
    }
	
	option = {
        name = species_accept.0033.b
		#Gain Backed Up
		#Raise climax by a lot
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0035 #Rub Her pussy V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0034 #Rub Her pussy
		    }
		}
    }
	
	option = {
        name = species_accept.0033.c
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		trigger_event = {
			id = species_events.0036 #Pull out your cock
		}
    }
}

#Sex Mini Pus V1
species_events.0034 = {
    type = character_event
	title = species_events.0034.title
	desc = {
	    desc = species_events.0034.desc
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			desc = species_events.0034.s1.desc
		}
	}
	theme = realm
	override_background = { reference = paltrea_s7 }
	
	immediate = {
		add_trait_xp = {
            trait = backed_up
            value = 3
        }
		
		scope:paltrea = {
		    change_variable = {	#This tracks progression
			    name = sex_progress
			    add = 3
		    }
		}
    }
	
	option = {
	    trigger = {
		    scope:paltrea = {
			    NOT = { has_character_flag = admired_flag }
			}
		}
        name = species_accept.0034.a
		#Boost Opinion
		#Gain Backed Up
		trigger_event = {
			id = species_events.0028 #Admire her figure V1
		}
    }
	
	option = {
        name = species_accept.0034.b
		#Boost Submissive Var
		if = {
		    limit = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			trigger_event = {
			    id = species_events.0033 #Spank That ass V3
		    }
		}
		else_if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0032 #Spank That ass V2
		    }
		}
		else_if = {
			trigger_event = {
			    id = species_events.0031 #Spank That ass
		    }
		}
    }
	
	option = {
        name = species_accept.0034.c
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0035 #Rub Her pussy V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0034 #Rub Her pussy
		    }
		}
    }
	
	option = {
        name = species_accept.0034.d
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		trigger_event = {
			id = species_events.0036 #Pull out your cock
		}
    }
}

#Sex Mini Pus V2
species_events.0035 = {
    type = character_event
	title = species_events.0035.title
	desc = species_events.0035.desc
	theme = realm
	override_background = { reference = paltrea_s8 }
	
	immediate = {
		scope:paltrea = {
		
		    add_opinion = {
				modifier = species_excited
				opinion = 15
				target = ROOT
			}
			
			if = {
			    limit = {
				    has_variable = paltrea_sex_drive
				}
				change_variable = {
				    name = paltrea_sex_drive
					add = 1
				}
			}
			else_if = {
				set_variable = {
				    name = paltrea_sex_drive
					value = 1
				}
			}
		}
    }
	
	option = {
        name = species_accept.0035.a
		add_courtier = scope:paltrea
		scope:paltrea = {
		    remove_variable = spank_pain
			remove_variable = sex_progress
			remove_character_flag = admired_flag
		}
		trigger_event = {
			id = species_events.0044 #Hoppin Ahead
			months = 6
		}
    }
}

#Sex Mini Coc V1
species_events.0036 = {
    type = character_event
	title = species_events.0036.title
	desc = {
	    desc = species_events.0036.desc
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:sex_progress >= 5
				}
			}
			desc = species_events.0036.r1.desc
		}
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:sex_progress >= 8
				}
			}
			desc = species_events.0036.r2.desc
		}
		triggered_desc = {
		    trigger = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			desc = species_events.0036.s1.desc
		}
	}
	theme = realm
	override_background = { reference = paltrea_s9 }
	
	immediate = {
		add_trait_xp = {
            trait = backed_up
            value = 10
        }
		
		scope:paltrea = {
		    change_variable = {	#This tracks progression
			    name = sex_progress
			    add = 2
		    }
		}
    }
	
	option = {
	    trigger = {
		    scope:paltrea = {
			    NOT = { has_character_flag = admired_flag }
			}
			has_trait_xp = {
			    trait = backed_up
				value < 75
			}
		}
        name = species_accept.0036.a
		#Boost Opinion
		#Gain Backed Up
		trigger_event = {
			id = species_events.0028 #Admire her figure V1
		}
    }
	
	option = {
        name = species_accept.0036.b
		trigger = {
			has_trait_xp = {
			    trait = backed_up
				value < 75
			}
		}
		if = {
		    limit = {
			    scope:paltrea = {
				    var:spank_pain >= 3
				}
			}
			trigger_event = {
			    id = species_events.0033 #Spank That ass V3
		    }
		}
		else_if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0032 #Spank That ass V2
		    }
		}
		else_if = {
			trigger_event = {
			    id = species_events.0031 #Spank That ass
		    }
		}
    }
	
	option = {
        name = species_accept.0036.c
		trigger = {
			has_trait_xp = {
			    trait = backed_up
				value < 75
			}
		}
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0035 #Rub Her pussy V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0034 #Rub Her pussy
		    }
		}
    }
	
	option = {
        name = species_accept.0036.d
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value >= 50
			}
		}
		if = {
		    limit = {
			    scope:paltrea = {
				    var:sex_progress >= 10
				}
			}
			trigger_event = {
			    id = species_events.0037 #Pull out your cock V2
		    }
		}
		else = {
			trigger_event = {
			    id = species_events.0036 #Pull out your cock
		    }
		}
    }
}

#Sex Mini Coc V2
species_events.0037 = {
    type = character_event
	title = species_events.0037.title
	desc = species_events.0037.desc
	theme = realm
	override_background = { reference = paltrea_s10 }
	
	immediate = {
		    add_trait_xp = {
                trait = backed_up
                value = -25
            }
		
		scope:paltrea = {
		
		    add_opinion = {
				modifier = species_impressed
				opinion = 15
				target = ROOT
			}
			
			if = {
			    limit = {
				    has_variable = paltrea_sex_drive
				}
				change_variable = {
				    name = paltrea_sex_drive
					add = 2
				}
			}
			else_if = {
				set_variable = {
				    name = paltrea_sex_drive
					value = 2
				}
			}
		}
    }
	
	option = {
        name = species_accept.0037.a
		add_courtier = scope:paltrea
		scope:paltrea = {
		    add_character_modifier = {
			    modifier = cum_stain_modifier
				months = 6
			}
		    remove_variable = spank_pain
			remove_variable = sex_progress
			remove_character_flag = admired_flag
		}
		trigger_event = {
			id = species_events.0044 #Hoppin Ahead
			months = 6
		}
    }
}

#Paltrea Date Oral
species_events.0038 = {
    type = character_event
	title = species_events.0038.title
	desc = species_events.0038.desc
	theme = realm
	override_background = { reference = sb_oral1 }
	
	immediate = {
	    scope:paltrea = {
		    set_variable = {	#This tracks progression
			    name = sex_progress
			    value = 0
		    }
		}
	}
	
	option = {
        name = species_accept.0038.a
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value < 75
			}
		}
		add_trait_xp = {
            trait = backed_up
            value = 10
        }
		trigger_event = {
			id = species_events.0039 #Paltrea Lead
		}
    }
	
	option = {
        name = species_accept.0038.b
		trigger_event = {
			id = species_events.0042 #Force
		}
    }
}

#Paltrea Date Oral - Paltrea Lead
species_events.0039 = {
    type = character_event
	title = species_events.0039.title
	desc = species_events.0039.desc
	theme = realm
	override_background = { reference = sb_oral2 }
	
	option = {
        name = species_accept.0039.a
		trigger = {
		    has_trait_xp = {
			    trait = backed_up
				value < 75
			}
		}
		trigger_event = {
			id = species_events.0040 #Ride it out
		}
    }
	
	option = {
        name = species_accept.0039.b
		trigger_event = {
			id = species_events.0042 #Force
		}
    }
}

#Paltrea Date Oral - Ride it out
species_events.0040 = {
    type = character_event
	title = species_events.0040.title
	desc = species_events.0040.desc
	theme = realm
	override_background = { reference = sb_oral3 }
	
	option = {
        name = species_accept.0040.a
		add_trait_xp = {
            trait = backed_up
            value = -15
        }
		trigger_event = {
			id = species_events.0041 #Finish
		}
    }
}

#Paltrea Date Oral - Finish
species_events.0041 = {
    type = character_event
	title = species_events.0041.title
	desc = species_events.0041.desc
	theme = realm
	override_background = { reference = sb_oral4 }
	
	immediate = {
		add_opinion = {
				modifier = species_impressed
				opinion = 25
				target = scope:paltrea
			}
		
		scope:paltrea = {
			
			if = {
			    limit = {
				    has_variable = paltrea_sex_drive
				}
				change_variable = {
				    name = paltrea_sex_drive
					add = 1
				}
			}
			else_if = {
				set_variable = {
				    name = paltrea_sex_drive
					value = 1
				}
			}
		}
    }
	
	option = {
        name = species_accept.0041.a
		add_trait_xp = {
            trait = backed_up
            value = -40
        }
    }
}

#Paltrea Date Oral - Force
species_events.0042 = {
    type = character_event
	title = species_events.0042.title
	desc = species_events.0042.desc
	theme = realm
	override_background = { reference = sb_oral5 }
	
	option = {
        name = species_accept.0042.a
		trigger_event = {
			id = species_events.0043 #Finish Forced
		}
    }
}

#Paltrea Date Oral - Forced Finish
species_events.0043 = {
    type = character_event
	title = species_events.0043.title
	desc = species_events.0043.desc
	theme = realm
	override_background = { reference = sb_oral4 }
	
	immediate = {
		add_trait_xp = {
            trait = backed_up
            value = -42
        }
		
		add_opinion = {
				modifier = species_impressed
				opinion = 15
				target = scope:paltrea
			}
		
		scope:paltrea = {
		    add_opinion = {
				modifier = species_offended
				opinion = -25
				target = ROOT
			}
			
			if = {
			    limit = {
				    has_variable = paltrea_submissive
				}
				change_variable = {
				    name = paltrea_submissive
					add = 1
				}
			}
			else_if = {
				set_variable = {
				    name = paltrea_submissive
					value = 1
				}
			}
		}
    }
	
	option = {
        name = species_accept.0043.a
    }
}

#Hoppin Ahead
species_events.0044 = {
    type = character_event
	title = species_events.0044.title
	desc = species_events.0044.desc
	theme = realm
	
	trigger = {
	    any_courtier_or_guest = {
		    has_character_flag = lola_flag
			is_alive = yes
		}
		
		any_courtier_or_guest = {
		    has_character_modifier = paltrea_modifier
			is_alive = yes
		}
	}
	
	left_portrait = {
 		character = ROOT
		animation = personality_content
	}
	
	right_portrait = {
 		character = scope:paltrea
		animation = personality_content
	}
	
	lower_right_portrait = {
 		character = scope:kid
		animation = personality_content
	}
	
	immediate = {
	    random_courtier_or_guest = {
			limit = {
				has_character_flag = lola_flag
			}
			save_scope_as = kid
		}
	}
	
	option = {
        name = species_accept.0044.a
		scope:kid = {
		    add_character_modifier = {
			    modifier = energetic_modifier
		    }
		}
    }
}